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Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device.

, , , , , and . SIGGRAPH Posters, page 28:1-28:2. ACM, (2020)

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Leap to the Eye: Implicit Gaze-based Interaction to Reveal Invisible Objects for Virtual Environment Exploration., , , , and . ISMAR, page 214-222. IEEE, (2023)Pseudo-3D Scene Modeling for Virtual Reality Using Stylized Novel View Synthesis., , , , and . SIGGRAPH Posters, page 66:1-66:2. ACM, (2022)Estimating the simulator sickness in immersive virtual reality with optical flow analysis., , , , , , and . SIGGRAPH ASIA (Posters), page 16:1-16:2. ACM, (2017)Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device., , , , , and . SIGGRAPH Posters, page 28:1-28:2. ACM, (2020)Adaptive channel allocation strategy for mobile ad hoc networks., , and . Math. Comput. Model., 57 (11-12): 2720-2730 (2013)On Alleviating Starvation in Wireless Sensor Networks., , , and . ICC, page 1-5. IEEE, (2011)AoEs: enhancing teleportation experience in immersive environment with mid-air haptics., , , , , , , , and . SIGGRAPH Emerging Technologies, page 3:1-3:2. ACM, (2017)sPellorama: An Immersive Prototyping Tool using Generative Panorama and Voice-to-Prompts., , , , , and . SIGGRAPH Posters, page 42:1-42:2. ACM, (2023)SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive Interaction., , , , , , , and . UIST (Adjunct Volume), page 71-72. ACM, (2016)FlowZen: Using Hybrid-Haptic and Particle for Enhancing Immersive Experience via Continuous Illusion of Wind., , , , , and . SIGGRAPH Immersive Pavilion, page 5. ACM, (2024)