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Exploring the Weak Association between Flow Experience and Performance in Virtual Environments.

, , , , , , , and . CHI, page 401. ACM, (2018)

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The effect of embodied interaction designs on flow experience: examination in VR games., , , , and . Virtual Real., 27 (2): 1549-1565 (June 2023)Two Kinds of Novel Multi-user Immersive Display Systems., , , , , , , , , and . CHI, page 599. ACM, (2018)Comparison of 3D Display Technologies for Embodied Interaction in Virtual Hands-On Experiential Learning., , , , , , and . ICLS, International Society of the Learning Sciences, (2018)UbiMaze: a new genre of virtual reality game based on mobile devices., , , , , , , , , and . MobileHCI Adjunct, page 591-593. ACM, (2016)Effects of Pedagogical Agent's Personality and Emotional Feedback Strategy on Chinese Students' Learning Experiences and Performance: A Study Based on Virtual Tai Chi Training Studio., , , , , , and . CHI, page 433-444. ACM, (2016)The Proteus Effect: Influence of Avatar Appearance on Social Interaction in Virtual Environments., , , , and . HCI (28), volume 529 of Communications in Computer and Information Science, page 78-83. Springer, (2015)Supporting Easy Physical-to-Virtual Creation of Mobile VR Maze Games: A New Genre., , , , , , , , , and . CHI, page 5016-5028. ACM, (2017)Developing an Agent-based Virtual Interview Training System for College Students with High Shyness Level., , , , , , , , and . VR, page 998-999. IEEE, (2019)A Multi-View Co-Learning Method for Multimodal Sentiment Analysis., , and . ICME, page 1373-1378. IEEE, (2023)Exploring the effect of virtual reality relaxation environment on white coat hypertension in blood pressure measurement., , , , , , , and . J. Biomed. Informatics, (2021)