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A Gap Analysis of Noncognitive Constructs in Evaluation Instruments Designed for Computing Education.

, , , and . SIGCSE, page 706-712. ACM, (2019)

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Fostering State-level Change In CS Education: The Expanding Computing Education Pathways Alliance., , , , , , , , and . SIGCSE, page 1254. ACM, (2019)Initiatives to support systemic change for women in undergraduate computing., , , , and . SIGCSE, page 163-164. ACM, (2012)Creativity in Authentic STEAM Education with EarSketch., , , , , and . SIGCSE, page 183-188. ACM, (2017)How do computing faculty adopt curriculum innovations?: the story from instructors., , and . SIGCSE, page 544-548. ACM, (2010)The Relationship between Co-Creative Dialogue and High School Learners' Satisfaction with their Collaborator in Computational Music Remixing., , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW1): 123:1-123:24 (2022)A Less Diverse Pool of Computer Science Teachers, but More Diverse Professional Learning Experiences., , , , , and . RESPECT, page 1-3. IEEE, (2023)Altering CS perceptions: using personal robots to change attitudes, increase confidence, and expand knowledge., , , , and . ACM Southeast Regional Conference, page 41:1. ACM, (2013)Validity and Fairness of an Automated Assessment of Creativity in Computational Music Remixing., , , , , , , and . AAGPW@AIED, volume 3572 of CEUR Workshop Proceedings, page 36-44. CEUR-WS.org, (2023)Leveraging Prior Computing and Music Experience for Situational Interest Formation., , , , , and . SIGCSE, page 928-933. ACM, (2021)Developing Computational Thinking in Middle School Music Technology Classrooms., , , , , , , , and . SIGCSE (2), page 1746-1747. ACM, (2024)