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Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers.

, , , , , , , , , and . ICCHP (1), volume 14750 of Lecture Notes in Computer Science, page 137-145. Springer, (2024)

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Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens., , , , , and . INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 80-98. Springer, (2015)Integration of BLE-based proximity detection with particle filter for day-long stability in workplaces., , , , , , , , , and . PLANS, page 1060-1065. IEEE, (2023)Visuospatial Workload Measurement of an Interface Based on a Dual Task of Visual Working Memory Test., , , , , , , , and . AutomotiveUI, page 9-17. ACM, (2016)GoalBaural: A Training Application for Goalball-related Aural Sense., , , , , and . AH, page 20:1-20:5. ACM, (2018)T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring., , , and . HCI (7), volume 8516 of Lecture Notes in Computer Science, page 582-589. Springer, (2014)Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons., , , , , , , and . ICMI, page 62-70. ACM, (2021)Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays., , , , , and . ICCHP (2), volume 10897 of Lecture Notes in Computer Science, page 246-249. Springer, (2018)AcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT)., , , , , and . ICCHP (2), volume 10897 of Lecture Notes in Computer Science, page 3-11. Springer, (2018)Communication pedometer: a discussion of gamified communication focused on frequency of smiles., , , , and . AH, page 206-212. ACM, (2013)Elderly User Evaluation of Mobile Touchscreen Interactions., , , , , and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 83-99. Springer, (2011)