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Design of a serious games to improve resilience skills in youngsters., , , и . Entertain. Comput., (2022)Comparing effectiveness of educational video games of different genres in computer science education., , , и . Entertain. Comput., (августа 2023)Are Virtual Reality Serious Video Games More Effective Than Web Video Games?, , , и . IEEE Computer Graphics and Applications, 43 (2): 32-42 (марта 2023)Why are many businesses instilling a DevOps culture into their organization?, , , и . Empir. Softw. Eng., 26 (2): 25 (2021)CF4J 2.0: Adapting Collaborative Filtering for Java to new challenges of collaborative filtering based recommender systems., , , и . Knowl. Based Syst., (2021)Assessment and development of transversal competences based on student's autonomous learning., , и . EDUCON, стр. 482-487. IEEE, (2016)Harmonizing DevOps Taxonomies - Theory Operationalization and Testing., , , , , , и . CoRR, (2023)A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments., , , и . FIE, стр. 1-7. IEEE, (2023)Motivation of Computer Science Engineering Students: Analysis and Recommendations., , , и . FIE, стр. 1-8. IEEE, (2019)Gamification in Computer Science Education: An Empirical Study of a Meme Contest., , , и . FIE, стр. 1-6. IEEE, (2023)