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Sharing and Augmenting Emotion in Collaborative Mixed Reality., , , and . ISMAR Adjunct, page 212-213. IEEE, (2018)An Asynchronous Hybrid Cross Reality Collaborative System., , , , , , , , and . ISMAR-Adjunct, page 70-73. IEEE, (2023)Visually Augmenting Underfoot Tactile Perception in Augmented Virtuality., , , and . VRST, page 88:1-88:2. ACM, (2023)Force-Based Foot Gesture Navigation in Virtual Reality., , , , and . VRST, page 72:1-72:3. ACM, (2021)Exploring natural eye-gaze-based interaction for immersive virtual reality., , , and . 3DUI, page 36-39. IEEE Computer Society, (2017)Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop., , , and . 3DUI, page 155-156. IEEE Computer Society, (2012)Virtual Triplets: A Mixed Modal Synchronous and Asynchronous Collaboration with Human-Agent Interaction in Virtual Reality., , , , , , , and . CHI Extended Abstracts, page 366:1-366:8. ACM, (2024)Demonstrating Maori Haka with kinect and nao robots., , and . HRI, page 429-430. ACM, (2012)Counterpoint: Exploring Mixed-Scale Gesture Interaction for AR Applications., , , , , and . CHI Extended Abstracts, ACM, (2018)User-defined gestures for augmented reality., , , and . CHI Extended Abstracts, page 955-960. ACM, (2013)