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RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location.

, , , , and . High Performance Graphics (Short Papers), page 7-13. Eurographics Association, (2019)

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RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location., , , , and . High Performance Graphics (Short Papers), page 7-13. Eurographics Association, (2019)Spatiotemporal Blue Noise Masks., , , and . EGSR (ST), page 117-126. Eurographics Association, (2022)Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization., , , , , , and . IEEE VIS (Short Papers), page 91-95. IEEE, (2021)GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data., , , , , , and . CoRR, (2022)Parallel quadtree construction on collections of objects., and . Comput. Graph., (2017)Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing., , , and . IEEE VIS (Short Papers), page 256-260. IEEE, (2019)Finding Efficient Spatial Distributions for Massively Instanced 3-d Models., , , and . EGPGV@Eurographics/EuroVis, page 1-11. Eurographics Association, (2020)GPGPU Enabled Ray Directed Adaptive Volume Visualization for High Density Scans., , , , and . PEARC, page 62:1-62:7. ACM, (2018)NViSII: A Scriptable Tool for Photorealistic Image Generation., , , , , , and . CoRR, (2021)