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FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces.

, , , , , , , and . Proc. ACM Comput. Graph. Interact. Tech., 7 (1): 23:1-23:17 (May 2024)

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PRIF: Primary Ray-Based Implicit Function., , , , and . ECCV (3), volume 13663 of Lecture Notes in Computer Science, page 138-155. Springer, (2022)The Design and Preliminary Evaluation of a Finger-Mounted Camera and Feedback System to Enable Reading of Printed Text for the Blind., , , , , , and . ECCV Workshops (3), volume 8927 of Lecture Notes in Computer Science, page 615-631. Springer, (2014)Interactive Fusion of 360° Images for a Mirrored World., , and . VR, page 900-901. IEEE, (2019)Social street view: blending immersive street views with geo-tagged social media., and . Web3D, page 77-85. ACM, (2016)DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality., , , , , , , , , and 4 other author(s). UIST, page 829-843. ACM, (2020)Experiencing Real-time 3D Interaction with Depth Maps for Mobile Augmented Reality in DepthLab., , , , , , , , , and 4 other author(s). UIST (Adjunct Volume), page 108-110. ACM, (2020)"Slurp" Revisited: Using 'system re-presencing' to look back on, encounter, and design with the history of spatial interactivity and locative media., , , and . Conference on Designing Interactive Systems, page 263-276. ACM, (2022)Multiresolution Deep Implicit Functions for 3D Shape Representation., , , , , , , , , and . ICCV, page 13067-13076. IEEE, (2021)ORC Layout: Adaptive GUI Layout with OR-Constraints., , , and . CHI, page 413. ACM, (2019)Sandwiched Image Compression: Wrapping Neural Networks Around A Standard Codec., , , , , , and . ICIP, page 3757-3761. IEEE, (2021)