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Silicon Wafer Defect Extraction Based on Morphological Filter and Watershed Algorithm., , , и . CSSE (6), стр. 141-144. IEEE Computer Society, (2008)978-0-7695-3336-0.Unpaired Learning of Roadway-Level Traffic Paths from Trajectories., , , и . CollaborateCom (1), том 406 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 171-190. Springer, (2021)An Gaussian-Mixture Hidden Markov Models for Action Recognition Based on Key Frame., , и . CISP-BMEI, стр. 1-5. IEEE, (2018)Scale-aware network with modality-awareness for RGB-D indoor semantic segmentation., , , , и . Neurocomputing, (2022)A SPH-based method for interactive fluids simulation on the multi-GPU., , , и . VRCAI, стр. 423-426. ACM, (2011)A Virtual-Real Interaction Game Design Based on Motion Capture., , и . Edutainment, том 10345 из Lecture Notes in Computer Science, стр. 36-43. Springer, (2017)An efficient all-frequency environment rendering method for mixed reality., , , и . CISP-BMEI, стр. 358-362. IEEE, (2016)A wavelet based all-frequency environment lighting rendering method., , и . VRCAI, стр. 27-33. ACM, (2015)Particle-Based Simulation of Fluid-Solid Coupling., , , и . AsiaSim, том 402 из Communications in Computer and Information Science, стр. 373-378. Springer, (2013)Real-time Particle Fluid Simulation with WCSPH., , , , и . PG (Short Papers), Eurographics Association, (2012)