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Who is on your sofa?: TV audience communities and second screening social networks., , and . EuroITV, page 79-86. ACM, (2012)The gopher game: demonstration., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 288-289. ACM, (2007)Documenting mixed reality performance: the case of CloudPad., , , , , and . Digit. Creativity, 23 (3-4): 159-175 (2012)Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep., , , , , , , and . CHI, page 2497-2506. ACM, (2013)The SENSE project: a context-inclusive approach to studying environmental science within and across schools., , , , , , , , and . CSCL, page 155-159. International Society of the Learning Sciences, (2005)Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation., , , , , , , , , and 1 other author(s). ECSCW, page 233-252. Springer, (2011)Manipulating facial appearance through shape and color., and . IEEE Computer Graphics and Applications, 15 (5): 70-76 (1995)Peregrination., and . BCS HCI, page 324-325. ACM, (2015)Co-viewing live TV with digital backchannel streams., , and . EuroITV, page 141-144. ACM, (2011)Evolutionary co-operative design between human and computer: implementation of ``the genetic sculpture park''., and . Web3D, page 75-79. ACM, (2000)