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Chronicles of Exploration: Examining the Materiality of Computational Artifacts., , , и . ICER (1), стр. 29-47. ACM, (2023)Sensing Affect to Empower Students: Learner Perspectives on Affect-Sensitive Technology in Large Educational Contexts., , , , , , и . L@S, стр. 63-76. ACM, (2020)Keeping Mindful of Modality: A Comparison of Computer Science Education Resources for Learning., , , и . Koli Calling, стр. 18:1-18:14. ACM, (2023)Embodied Representations in Computing Education: How Gesture, Embodied Language, and Tool Use Support Teaching Recursion., , , и . ICLS, International Society of the Learning Sciences, (2020)Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat., , , и . Conference on Designing Interactive Systems, стр. 1025-1037. ACM, (2017)Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning., , и . FDG, стр. 7:1-7:12. ACM, (2022)Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks., , и . CHI, стр. 623-634. ACM, (2016)Exploring traditional and workbench-style kits to support project- and problem-based learning., и . FIE, стр. 1-7. IEEE Computer Society, (2016)Learning, Education, and HCI., , , , , , , , и . CHI Extended Abstracts, ACM, (2019)Value-driven learning: Decoding and building upon playful computing education (Invited keynote).. VL/HCC, стр. 3. IEEE Computer Society, (2017)