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Video mediated social interaction between groups: System requirements and technology challenges.

, , , , , and . Telematics Informatics, 28 (4): 251-270 (2011)

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Immersive Shared Experiences.. ImmersiveME@ACM Multimedia, page 19. ACM, (2015)Multimodal-Based and Aesthetic-Guided Narrative Video Summarization., , , , , , and . IEEE Trans. Multim., (2023)Towards Individual QoE for Multiparty Videoconferencing., , , and . IEEE Trans. Multim., 20 (7): 1781-1795 (2018)Group Synchrony for Emotion Recognition Using Physiological Signals., , , , , and . IEEE Trans. Affect. Comput., 14 (4): 2614-2625 (October 2023)Towards SocialVR: Evaluating a Novel Technology for Watching Videos Together., , , , , and . CoRR, (2021)Social television and user interaction., , and . Comput. Entertain., 6 (1): 4:1-4:10 (2008)CorrNet: Fine-Grained Emotion Recognition for Video Watching Using Wearable Physiological Sensors., , , , and . Sensors, 21 (1): 52 (2021)Introduction to the Best Papers of the ACM Multimedia Systems (MMSys) Conference 2018 and the ACM Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV) 2018 and the International Workshop on Mixed and Virtual Environment Systems (MMVE) 2018., , and . ACM Trans. Multim. Comput. Commun. Appl., 15 (2s): 64:1-64:2 (2019)Video mediated social interaction between groups: System requirements and technology challenges., , , , , and . Telematics Informatics, 28 (4): 251-270 (2011)VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication., , , , and . IEEE Multim., 30 (2): 48-59 (April 2023)