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Introduction to the Best Papers of the ACM Multimedia Systems (MMSys) Conference 2018 and the ACM Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV) 2018 and the International Workshop on Mixed and Virtual Environment Systems (MMVE) 2018.

, , and . ACM Trans. Multim. Comput. Commun. Appl., 15 (2s): 64:1-64:2 (2019)

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Eye-based Continuous Affect Prediction., , and . ACII, page 137-143. IEEE, (2019)An evaluation of Heart Rate and ElectroDermal Activity as an objective QoE evaluation method for immersive virtual reality environments., , , , , and . QoMEX, page 1-6. IEEE, (2016)EMULSIoN: Environment Mitigation on mULtimedia StreamIng Networks., , , , and . IWCMC, page 1498-1503. IEEE, (2015)Teleoperation of the industrial robot: augmented reality application., , , , , and . MMSys, page 299-303. ACM, (2022)A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASD., , and . IMX, page 205-208. ACM, (2023)Sensory Experience: Quality of Experience Beyond Audio-Visual., , , and . Quality of Experience, Springer, (2014)Towards a symmetrical definition of QoE: An Evaluation of Emotion Semantics in Augmented Reality Training., , , and . QoMEX, page 25-30. IEEE, (2023)Age and gender influence on perceived olfactory & visual media synchronization., , , , and . ICME, page 1-6. IEEE Computer Society, (2013)MR-Edge: a MapReduce-based Protocol for IoT Edge Computing with Resource Constraints., , , and . CCNC, page 1-6. IEEE, (2019)Mulsemedia: multiple sensorial media - towards understanding user and quality of experience of future media applications.. WebMedia, page 3. ACM, (2019)