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Game practices and educational design: applying an ethnographic analysis of game play to an educational design problem.. ICLS (3), page 121-122. International Society of the Learning Sciences, (2008)In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives, , and . The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)Historical Perspectives on Games and Education from the Learning Sciences., , and . Int. J. Game Based Learn., 1 (3): 83-106 (2011)Tools of play: coordinating games, characters, and actions while learning to play video games., and . CSCL, page 633-642. International Society of the Learning Sciences / ACM DL, (2007)Comparing Conflicting Perspectives on a Diffused Technology., and . ICLS, International Society of the Learning Sciences, (2004)Technologies and tools to support informal science learning., , , , , , , , , and 6 other author(s). ICLS, page 260-266. International Society of the Learning Sciences / ACM DL, (2010)