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Utilizing a collaborative "Cross Number Puzzle" game on Group Scribbles to develop students' computing ability of addition and subtraction.

, , , , and . CSCL, International Society of the Learning Sciences, (2011)

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Applying the Teach-Back Method and Mobile Technology to Support Elementary Students' Mathematics Problem-Solving Strategies., , , and . SETE@ICWL, volume 11984 of Lecture Notes in Computer Science, page 10-20. Springer, (2019)Content Development for CPR over Handheld Devices., , and . WMUTE, page 222-224. IEEE Computer Society, (2008)1: 1 Learning Technology to Support Collaborative Concept Mapping: A Case Study of Social Studies Lesson in Elementary School., , , , and . WMUTE, page 3-10. IEEE Computer Society, (2010)Mobile-Device-Supported Problem-Based Computational Estimation Instruction for Elementary School Students., , , , and . J. Educ. Technol. Soc., 13 (3): 55-69 (2010)An analysis of the interactional patterns in one-to-one and one -to- many collaborative concept mapping activities., , , and . ICLS, page 282-283. International Society of the Learning Sciences / ACM DL, (2010)Improving Elementary Students' Literacy through Knowledge Building., , , , and . ICLS, International Society of the Learning Sciences, (2018)What, How and Why - A Peek into the Uses and Gratifications of Ubiquitous Computing for Pre-service Teachers in Singapore., , , and . WMUTE, page 182-186. IEEE Computer Society, (2012)Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction., , , , and . J. Educ. Technol. Soc., 15 (1): 354-366 (2012)Constructing the face-to-face collaborative game-based interacted environment for portable devices in English vocabulary acquisition., , and . CSCL (1), page 370-374. International Society of the Learning Sciences, (2009)Tablet PC to Support Collaborative Learning: An Empirical Study of English Vocabulary Learning., , and . WMUTE, page 47-51. IEEE Computer Society, (2008)