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Utilizing a collaborative "Cross Number Puzzle" game on Group Scribbles to develop students' computing ability of addition and subtraction.

, , , , and . CSCL, International Society of the Learning Sciences, (2011)

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DCE: A One-on-One Digital Classroom Environment., , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 786-788. IOS Press, (2005)P., , , , and . AIED, volume 125 of Frontiers in Artificial Intelligence and Applications, page 768-770. IOS Press, (2005)Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction., , , , and . J. Educ. Technol. Soc., 15 (1): 354-366 (2012)Profile Enhanced Classroom Learning., , and . WMTE, page 3-6. IEEE Computer Society, (2006)EduXs: multilayer educational services platforms, , , and . Computers & Education, 41 (1): 1--18 (August 2003)Integration-Kid: A Learning Companion System.. IJCAI, page 1094-1099. Morgan Kaufmann, (1991)A Supporting System for Pupils' Question-Posing and Peer-Assessment., , , , and . CSCL, International Society of the Learning Sciences, (2011)Design of Dyad Game for Developing Fluency in Multiplication Facts., , , and . DIGITEL, page 221-223. IEEE Computer Society, (2007)Number Jigsaw Puzzle: A Mathematical Puzzle Game for Facilitating Players' Problem-Solving Strategies., , and . DIGITEL, page 130-134. IEEE Computer Society, (2007)Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning., , , , and . WMUTE, page 107-114. IEEE Computer Society, (2008)