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Using Virtual Environments to Reveal Teacher Bias Towards Students' Socioeconomic Status.

, , , , , and . iLRN, page 1-8. IEEE, (2022)

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Understanding Augmented Reality Tools in Maker Spaces., , and . ICLS, International Society of the Learning Sciences, (2020)Toward Instrumenting Makerspaces: Using Motion Sensors to Capture Students' Affective States in Open-Ended Learning Environments., , , , and . EDM, International Educational Data Mining Society (IEDMS), (2019)What Can We Learn from Augmented Reality (AR)?, and . CHI, page 544. ACM, (2019)How Augmented Reality Affects Collaborative Learning of Physics: a Qualitative Analysis., , and . CSCL, International Society of the Learning Sciences, (2019)Collaborative Learning & Co-Creation in XR., , , , , , and . CHI Extended Abstracts, page 1-4. ACM, (2020)Why Don't We See More of Augmented Reality in Schools?, , , , and . ISMAR Adjunct, page 138-143. IEEE, (2019)Unequal Impacts of Augmented Reality on Learning and Collaboration During Robot Programming with Peers., , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-23 (2020)Using 360-Video Virtual Reality to Influence Caregiver Emotions and Behaviors for Childhood Literacy., , , , and . Int. J. Gaming Comput. Mediat. Simulations, 13 (1): 12-33 (2021)A Survey of Educational Augmented Reality in Academia and Practice: Effects on Cognition, Motivation, Collaboration, Pedagogy and Applications., , , , and . iLRN, page 1-8. IEEE, (2022)Virtual Makerspaces: Merging AR/VR/MR to Enable Remote Collaborations in Physical Maker Activities., , and . CHI Extended Abstracts, page 202:1-202:5. ACM, (2021)