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Augmenting Looking, Pointing and Reaching Gestures to Enhance the Searching and Browsing of Physical Objects.

, and . Pervasive, volume 4480 of Lecture Notes in Computer Science, page 1-18. Springer, (2007)

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ShowMe: A Remote Collaboration System that Supports Immersive Gestural Communication., , and . CHI Extended Abstracts, page 1343-1348. ACM, (2015)Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences., , , and . CHI Extended Abstracts, page 2145-2150. ACM, (2015)MemTable: an integrated system for capture and recall of shared histories in group workspaces., , , and . CHI, page 3305-3314. ACM, (2011)Towards Enhancing Empathy Through Emotion Augmented Remote Communication., , , , , and . CHI Extended Abstracts, page 454:1-454:9. ACM, (2022)AI-Generated Characters: Putting Deepfakes to Good Use., , , , , , , , , and . CHI Extended Abstracts, page 119:1-119:5. ACM, (2022)WaaZam!: supporting creative play at a distance in customized video environments., , , , and . CHI, page 1197-1206. ACM, (2014)SIGCHI SPrAyCE: a space spray input for fast shape drawing., and . CHI Extended Abstracts, page 1463-1464. ACM, (2012)Mathland: Playful Mathematical Learning in Mixed Reality., , , and . CHI Extended Abstracts, ACM, (2018)Machinoia, Machine of Multiple Me: Integrating with Past, Future and Alternative Selves., , and . CHI Extended Abstracts, page 26:1-26:7. ACM, (2021)Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation., , , , , , , , , and 7 other author(s). CHI Extended Abstracts, page 123:1-123:6. ACM, (2021)