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Retrieving information in topic maps: the case of TM4L.

, , , and . ACM Southeast Regional Conference, page 88-93. ACM, (2007)

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Do Badges Increase Student Engagement and Motivation?, , and . SIGITE, page 81-86. ACM, (2020)Using Contexts to Personalize Educational Topic Maps., and . AH, volume 4018 of Lecture Notes in Computer Science, page 269-273. Springer, (2006)Towards Data Science Literacy., and . ICCS, volume 108 of Procedia Computer Science, page 2151-2160. Elsevier, (2017)Advancing Data Science for Students of All Majors (Abstract Only)., , , , , and . SIGCSE, page 722. ACM, (2017)Gamifying Computer Science Courses with OneUp Learning., , , , and . SIGCSE, page 1391. ACM, (2020)Combining Flipped Learning with Gamification to Improve Student Performance in a Data Structures Course (Abstract Only).. SIGCSE, page 693. ACM, (2016)View-Based Semantic Search and Browsing., and . Web Intelligence, page 919-925. IEEE Computer Society, (2006)A Study of Using Virtual Currency in a Discrete Mathematics Course., , , , , and . EDUCON, page 567-576. IEEE, (2021)Special Track on Ontologies and Social Semantic Web for Intelligent Educational Systems., , , and . FLAIRS, AAAI Press, (2011)Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only)., , , , and . SIGCSE, page 1071. ACM, (2018)