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Promoting green mobility through gamified transportation campaigns., , , and . GamiFIN, volume 3669 of CEUR Workshop Proceedings, page 183-193. CEUR-WS.org, (2024)Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education., , , , , , , , , and 2 other author(s). CoRR, (2023)Lost in Gamification Design: A Scientometric Analysis., , , , , and . HCI (47), volume 14730 of Lecture Notes in Computer Science, page 3-21. Springer, (2024)GamiDOC: A Tool for Designing and Evaluating Gamified Solutions., and . CHI PLAY, page 203-208. ACM, (2022)The role of game modality in the outcomes of gamification: A research agenda., , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 67-78. CEUR-WS.org, (2023)Untitled Bee Game: Be(e)ing mean to learn more about eco-sustainability., , , , and . GamiFIN, volume 3669 of CEUR Workshop Proceedings, page 159-169. CEUR-WS.org, (2024)An End-to-End Solution for Enabling Urban Cyclability: The Bike2Work Experience., , , , , , , and . CoRR, (2022)How to merge gamification efforts for programming and modelling: a tool implementation perspective., , , and . MoDELS (Companion), page 721-726. IEEE, (2021)Gamifying model-based engineering: the PapyGame experience., , , , , , , and . Softw. Syst. Model., 22 (4): 1369-1389 (August 2023)