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Interação com conteúdo complementar para apoio ao entendimento de programas televisivos., , , and . IHC, page 91-100. Brazilian Computer Society / ACM, (2010)Avaliando aspectos de privacidade no Facebook pelas lentes de usabilidade, acessibilidade e fatores emocionais., , , , and . IHC (Companion), page 75-76. Brazilian Computer Society / ACM, (2012)978-85-7669-262-1.Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case Study., , , , and . ACE, page 18:1-18:12. ACM, (2016)Elderly vloggers: authoring and sharing stories with mobile media and DTV using the the GhostWriter service., , , and . WebMedia, page 185-192. ACM, (2019)Web-based authoring of multimedia intervention programs for mobile devices: a case study on elderly digital literacy., , , , , and . SAC, page 484-491. ACM, (2019)Design of Therapeutic Information Systems as Indicating Through Signs., and . ICISO, volume 477 of IFIP Advances in Information and Communication Technology, page 203-208. Springer, (2016)Recording Maybe?: Location-Based Application for Detection and Capture of Ad-hoc Meetings., , , and . WebMedia, page 53-60. ACM, (2018)Challenges for the Implementation of Accessible Web and Mobile Systems., , and . WAIHCWS, volume 1081 of Communications in Computer and Information Science, page 138-158. Springer, (2018)GamifiCHI: thematized badges for HCI courses., , and . IHC, page 26:1-26:10. ACM, (2021)Beauty is in the eye of the beholder - An Experience Report on Evaluating Aesthetics of a Design System for HUDs in EUD Serious Games., , and . IHC, page 2:1-2:11. ACM, (2023)