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Designing a Model for Deliberation-Based Learning.

, , , , and . ICLS, International Society of the Learning Sciences, (2020)

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Using Tutors to Improve Educational Games., , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 63-71. Springer, (2011)Defining and Assessing Risk Analysis: The Key to Strategic Iteration in Real-World Problem Solving., , , , , and . ICLS, International Society of the Learning Sciences, (2018)An Emergent Understanding of Mentor Strategies for Career Development in Emerging Fields., , , and . CHI Extended Abstracts, page 391:1-391:6. ACM, (2021)Design-Based Research Process: Problems, Phases, and Applications., , and . ICLS, International Society of the Learning Sciences, (2014)An Intelligent Debater for Teaching Argumentation.. Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 218-220. Springer, (2010)Critiki: A Scaffolded Approach to Gathering Design Feedback from Paid Crowdworkers., , and . Creativity & Cognition, page 235-244. ACM, (2015)Game Penalties Decrease Learning and Interest., and . AIED, volume 7926 of Lecture Notes in Computer Science, page 787-790. Springer, (2013)Using Mobile Technology to Support Innovation Education., , , and . CSCL (2), page 333-334. International Society of the Learning Sciences, LuLu, Amazon, (2013)Replay Penalties in Cognitive Games., and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 388-397. Springer, (2014)Assessing Iterative Planning for Real-world Design Teams., , and . CSCL, International Society of the Learning Sciences, (2019)