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Using Tutors to Improve Educational Games.

, , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 63-71. Springer, (2011)

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Using Tutors to Improve Educational Games., , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 63-71. Springer, (2011)An Emergent Understanding of Mentor Strategies for Career Development in Emerging Fields., , , and . CHI Extended Abstracts, page 391:1-391:6. ACM, (2021)Design-Based Research Process: Problems, Phases, and Applications., , and . ICLS, International Society of the Learning Sciences, (2014)Defining and Assessing Risk Analysis: The Key to Strategic Iteration in Real-World Problem Solving., , , , , and . ICLS, International Society of the Learning Sciences, (2018)Critiki: A Scaffolded Approach to Gathering Design Feedback from Paid Crowdworkers., , and . Creativity & Cognition, page 235-244. ACM, (2015)Game Penalties Decrease Learning and Interest., and . AIED, volume 7926 of Lecture Notes in Computer Science, page 787-790. Springer, (2013)Using Mobile Technology to Support Innovation Education., , , and . CSCL (2), page 333-334. International Society of the Learning Sciences, LuLu, Amazon, (2013)An Intelligent Debater for Teaching Argumentation.. Intelligent Tutoring Systems (2), volume 6095 of Lecture Notes in Computer Science, page 218-220. Springer, (2010)Formative feedback in Digital Lofts: Learning environments for real world innovation., , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)The Logic of Effective Iteration in Design-Based Research., , , , , and . ICLS, International Society of the Learning Sciences, (2020)