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Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding.

, , , , , , , and . Comput. Educ., (2014)

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A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games., , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 361-366. Springer, (2010)E-Learning Based on Metadata, Ontologies and Competence-Based Knowledge Space Theory., , , , and . KTW, volume 295 of Communications in Computer and Information Science, page 24-36. Springer, (2011)Motivation in Game-Based Learning: It's More than 'Flow'., , , and . DeLFI Workshops, page 77-84. Logos Verlag, (2009)Adult Self-regulated Learning through Linking Experience in Simulated and Real World: A Holistic Approach., , , , and . EC-TEL, volume 6964 of Lecture Notes in Computer Science, page 166-180. Springer, (2011)Uncovering Learning Processes Using Competence-based Knowledge Structuring and Hasse Diagrams., , and . VISLA@LAK, volume 1518 of CEUR Workshop Proceedings, page 36-40. CEUR-WS.org, (2015)The creation of a training model to support decision-making of emergency management practitioners: a design research study., , , , , and . J. Decis. Syst., 25 (Supplement): 558-565 (2016)How to Augment Simulated Environments by Services Supporting Self-Regulated Learning? A Baseline Study., , and . ICALT, page 700-701. IEEE Computer Society, (2012)Design and Development of an Empirical Smiley-based Affective Instrument., , and . UMAP Workshops, volume 997 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)An Initial Evaluation of Metacognitive Scaffolding for Experiential Training Simulators., , , , , , , , , and . EC-TEL, volume 7563 of Lecture Notes in Computer Science, page 23-36. Springer, (2012)Iterative augmentation of a medical training simulator: Effects of affective metacognitive scaffolding., , , , , , , and . Comput. Educ., (2014)