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Exploring the connection between gamification and student engagement in computer-supported collaboration.

, , , and . GamiFIN, volume 2359 of CEUR Workshop Proceedings, page 1-12. CEUR-WS.org, (2019)

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Curation, curation, curation., and . NHT@HT, page 1. ACM, (2013)Storyspace: a story-driven approach for creating museum narratives., , and . HT, page 89-98. ACM, (2012)Visual summaries of data: a spatial hypertext approach to user feedback., , and . HT, page 287-288. ACM, (2010)Reimagining the role of citizens in smart city projects., , , and . UbiComp/ISWC Adjunct, page 1587-1594. ACM, (2015)An Event-Based Approach to Describing and Understanding Museum Narratives., , , and . DeRiVE@ISWC, volume 779 of CEUR Workshop Proceedings, page 1-10. CEUR-WS.org, (2011)Playing games through interactive data comics to explore water quality in a lake: A case study exploring the use of a data-driven storytelling method in Co-design., , , , and . CHI Extended Abstracts, page 33:1-33:7. ACM, (2022)Validation Study of a Framework for Sustainable Software System Design and Development., , , and . ICT4S, volume 2382 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Urban Data Games: Creating Smart Citizens for Smart Cities., , and . ICALT, page 164-165. IEEE Computer Society, (2015)Towards smart city education., , and . SustainIT, page 1-3. IEEE Computer Society, (2015)The impact of an energy crisis on the residential consumers' consumption behavior based on a Finnish case study., , , , and . ISGT EUROPE, page 1-5. IEEE, (2023)