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On Eliciting a Sense of Self when Integrating with Computers., , , , and . AHs, page 68-81. ACM, (2022)Understanding physical activity through 3D printed material artifacts., , and . CHI, page 3835-3844. ACM, (2014)Crowdsourcing Synchronous Spectator Support: (go on, go on, you're the best)n-1., , , and . CHI, page 757-766. ACM, (2015)Towards Designing Playful Bodily Extensions: Learning from Expert Interviews., , and . CHI, page 233:1-233:20. ACM, (2023)How far is up?: encouraging social interaction through children's book app design., and . CHI Extended Abstracts, page 483-486. ACM, (2014)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)Human-Computer Integration (Dagstuhl Seminar 18322)., , and . Dagstuhl Reports, 8 (8): 18-47 (2018)Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork., , and . CHI PLAY (Companion), page 1-11. ACM, (2017)Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences., , , and . CHI PLAY, page 299-313. ACM, (2018)Towards Understanding the Design of Body-Actuated Play., , and . CHI PLAY, page 388-391. ACM, (2022)