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Designing the user actions in tangible interaction., , и . Critical Computing, стр. 9-18. ACM, (2005)Tangible user interfaces for configuration practices., , и . TEI, стр. 223-230. ACM, (2007)Design is a Game: Developing Design Competence in a Game Setting, и . Participatory Design Conference, Malmo, Sweden, (2002)Replacing Usability Testing with User Dialogue., и . Commun. ACM, 42 (5): 63-66 (1999)PAUSE: exploring mindful touch interaction on smartphones., , и . MindTrek, стр. 184-191. ACM, (2016)Interactive pinball business., и . NordiCHI, стр. 129-138. ACM, (2012)Book smarts meet street smarts: the best of both worlds., , , , , и . OZCHI, том 122 из ACM International Conference Proceeding Series, ACM, (2005)Work at Hand: An Exploration of Gesture in the Context of Work and Everyday Life to Inform the Design of Gestural Input Devices., , , , и . AUIC, том 18 из CRPIT, стр. 1-10. Australian Computer Society, (2003)Participatory innovation: a research agenda., и . PDC, стр. 186-189. ACM, (2008)Participatory design of business models.. PDC (2), стр. 147-148. ACM, (2012)