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The characterization of electrically conductive silver ink patterns on flexible substrates.

, , and . Microelectron. Reliab., 49 (7): 782-790 (2009)

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Activation game for older adults - Development and initial user experiences., , and . SeGAH, page 1-5. IEEE, (2018)A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing., , , , , , , and . SeGAH, page 1-6. IEEE, (2022)Interactive Modular Tile Physiotherapy Exergame Intervention for Fall Prevention in Older Adults., and . SeGAH, page 1-5. IEEE, (2019)User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired., , , , and . pHealth, volume 177 of Studies in Health Technology and Informatics, page 289-295. IOS Press, (2012)JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People., , , , , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 150-159. Springer, (2023)Validation of a Mobile Robot-Integrated RFID and Machine Vision System for Elderly Care Environments., , , , , and . RFID-TA, page 180-183. IEEE, (2022)Developing engaging exergames with simple motion detection., and . MindTrek, page 103-110. ACM, (2010)Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences., , , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 414-419. Springer, (2023)The characterization of electrically conductive silver ink patterns on flexible substrates., , and . Microelectron. Reliab., 49 (7): 782-790 (2009)Serious games education for working life needs - a pilot study., , , , , and . GamiFIN, volume 1857 of CEUR Workshop Proceedings, page 1-7. CEUR-WS.org, (2017)