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Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.

, , , , , , and . VRST, page 10:1-10:5. ACM, (2019)

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Hands-on interactive tabletop LEGO application., , and . Advances in Computer Entertainment Technology, page 19. ACM, (2011)Graceful Degradation for Real-time Visualization of Streaming Geospatial Data., , , , and . EuroVis (Short Papers), page 73-77. Eurographics Association, (2021)PRECIOUS! Out-of-reach selection using iterative refinement in VR., , , , , and . 3DUI, page 237-238. IEEE Computer Society, (2017)Mid-air modeling with Boolean operations in VR., , , , , , and . 3DUI, page 154-157. IEEE Computer Society, (2017)Effects of speed and transitions on target-based travel techniques., , , , , , and . VRST, page 327-328. ACM, (2016)TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR., , and . ISMAR, page 999-1005. IEEE, (2023)Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration., , , , and . VRCAI, page 51:1-51:2. ACM, (2019)Exploring Pseudo-Haptics for Object Compliance in Virtual Reality., , and . ICGI, page 1-8. IEEE, (2023)Combining bimanual manipulation and pen-based inputfor 3D modelling., , , and . SBIM, page 15-22. Eurographics Association, (2011)ThumbCam: Returning to single touch interactions to explore 3D virtual environments., , , and . ITS, page 403-408. ACM, (2014)