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Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence.

, , , , , , and . VRST, page 10:1-10:5. ACM, (2019)

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3D palette: a virtual reality content creation tool., , , and . VRST, page 155-156. ACM, (1997)A framework and testbed for studying manipulation techniques for immersive VR., , , and . VRST, page 21-28. ACM, (1997)Interfaces For Wearable Computers., and . VRAIS, page 290. IEEE Computer Society, (1998)Mobile maze: a comparison of camera based mobile game human interfaces., , and . Mobile HCI, page 329-330. ACM, (2005)Accounting for user familiarity in user interfaces., , and . CHINZ, volume 158 of ACM International Conference Proceeding Series, page 137-138. ACM, (2006)User experiences with mobile phone camera game interfaces., , and . MUM, volume 154 of ACM International Conference Proceeding Series, page 87-94. ACM, (2005)Adaptive Interpupillary Distance Adjustment for Stereoscopic 3D Visualization., , and . CHINZ, page 2:1-2:4. ACM, (2013)Free-hand Gesture Interfaces for an Augmented Exhibition Podium., , and . OZCHI, page 182-186. ACM, (2015)Exploring mixed-scale gesture interaction., , , , , and . SIGGRAPH ASIA (Posters), page 27:1-27:2. ACM, (2017)Mobile audible AR experience for medical learning murmurs simulation., , , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 19:1. ACM, (2016)