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The SToP project app: promoting the creation of habits through explicit learning and self-monitoring., , , , , и . PSYCHOBIT, том 3100 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers., , , , , и . PSYCHOBIT, том 2730 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)Digital Storytelling: a learning perspective., , , , и . PSYCHOBIT, том 3100 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)The Big Five game of personality: a digital role-playing game to assess and train students on Big Five Theory., , , и . PSYCHOBIT, том 2730 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)Diligo 2.0: a digital assessment tool for geometric and emotional skills in preschoolers., , , и . teleXbe, том 2817 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)The DoCENT role play game: a tool for the training of the digital creativity for teachers., , и . PSYCHOBIT, том 2524 из CEUR Workshop Proceedings, CEUR-WS.org, (2019)Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch., , , и . EC-TEL, том 9891 из Lecture Notes in Computer Science, стр. 509-512. Springer, (2016)Multisensory Educational Materials: Five Senses to Learn., , , , и . MIS4TEL, том 804 из Advances in Intelligent Systems and Computing, стр. 45-52. Springer, (2018)The development of a mindfulness-based mobile application to learn emotional self-regulation., , и . PSYCHOBIT, том 2524 из CEUR Workshop Proceedings, CEUR-WS.org, (2019)The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity., , и . MIS4TEL (Workshops), том 1008 из Advances in Intelligent Systems and Computing, стр. 96-102. Springer, (2019)