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Chop it up!: animation-driven modeling, simulation, and shading in the kitchen.

, and . SIGGRAPH Sketches, page 48. ACM, (2007)

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Cords: Geometric Curve Primitives for Modeling Contact., and . IEEE Computer Graphics and Applications, 26 (3): 72-79 (2006)Automating Event-detection of Brain Neuron Synaptic Activity and Action Potential Firing in vivo using a Random-access Multiphoton Laser Scanning Microscope for Real-time Analysis., , , , and . EMBC, page 1-7. IEEE, (2018)Staggered Poses: A Character Motion Representation for Detail-Preserving Editing of Pose and Coordinated Timing., , , and . Symposium on Computer Animation, page 137-146. Eurographics Association, (2008)Expressive Motion Editing Using Motion Extrema.. University of Toronto, Canada, (2012)3D screen-space widgets for non-linear projection., , , , and . GRAPHITE, page 221-228. ACM, (2005)Mobilizing mocap, motion blending, and mayhem: rig interoperability for crowd simulation on Incredibles 2., , and . SIGGRAPH Talks, page 51:1-51:2. ACM, (2018)Balboa Park Alive!: Exploring Biodiversity through Mobile Augmented Reality., , , , , , , and . SIGGRAPH Appy Hour, page 2. ACM, (2024)Outside-in anatomy based character rigging., , , and . Symposium on Computer Animation, page 329-338. ACM, (2005)Ryan: rendering your animation nonlinearly projected., and . NPAR, page 129-156. ACM, (2004)Interface techniques for 3D control of spatial keyframing., , , and . SIGGRAPH Posters, page 84. ACM, (2007)