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Advertising in Location-Based Games: An Exploration in Pokémon GO., , , and . CHI Extended Abstracts, page 271:1-271:6. ACM, (2022)Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players., , , , , , and . CHI, page 570:1-570:19. ACM, (2023)Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games., , , , , and . Games Res. Pract., 2 (1): 6:1-6:25 (March 2024)Spatial Computing: Defining the Vision for the Future., , , , , , , , , and . CHI Extended Abstracts, page 583:1-583:4. ACM, (2024)GameX: a platform for incremental instruction in computer graphics and game design., and . SIGGRAPH Educators Program, page 36. ACM, (2005)Serious social games: Designing a business simulation game., , and . IGIC, page 1-4. IEEE, (2012)Multi-user VR Experience for Creating and Trading Non-fungible Tokens., , , , , , , and . HCI (17), volume 14027 of Lecture Notes in Computer Science, page 604-618. Springer, (2023)Metaverse: The Vision for the Future., , , , , , , , and . CHI Extended Abstracts, page 167:1-167:3. ACM, (2022)Visualization for Spectators in Cybersecurity Competitions., , , , , , , , , and . VizSec, page 21-24. IEEE, (2020)Integrating Independent Contributions in a Game Programming Assignment., , , and . SIGGRAPH Educator's Forum, page 10. ACM, (2024)