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Metaverse: The Vision for the Future., , , , , , , , and . CHI Extended Abstracts, page 167:1-167:3. ACM, (2022)Understanding Social Interactions in Location-based Games as Hybrid Spaces: Coordination and Collaboration in Raiding in Pokémon GO., , , , , , and . CHI, page 681:1-681:19. ACM, (2023)The Impacts of Covid-19 on Players of Pokémon GO., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (4): 57:1-57:31 (August 2023)Location Based Games and the People Who Play Them.. CHI PLAY, page 394-396. ACM, (2021)Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People., , , , , , , , , and . CHI, page 36:1-36:14. ACM, (2024)2VT: Visions, Technologies, and Visions of Technologies for Understanding Human Scale Spaces., , , , , , , , , and 2 other author(s). CHI Extended Abstracts, page 104:1-104:5. ACM, (2021)Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players., , , , , , and . CHI, page 570:1-570:19. ACM, (2023)Advertising in Location-Based Games: An Exploration in Pokémon GO., , , and . CHI Extended Abstracts, page 271:1-271:6. ACM, (2022)Pokémon GO as an Advertising Platform: The Case for Locative Advertising in Location-based Games., , , , , and . Games Res. Pract., 2 (1): 6:1-6:25 (March 2024)Spatial Computing: Defining the Vision for the Future., , , , , , , , , and . CHI Extended Abstracts, page 583:1-583:4. ACM, (2024)