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Reprojection-Free VR Passthrough., , , , , and . SIGGRAPH Emerging Technologies, page 14:1-14:2. ACM, (2023)Critical flicker frequency (CFF) at high luminance levels., , , and . HVEI, page 1-5. Society for Imaging Science and Technology, (2023)Linear systems approach to identifying performance bounds in indirect imaging., , , and . ICASSP, page 6235-6239. IEEE, (2017)A case study on raytracing-in-the-loop optimization: focal surface displays., , and . SIGGRAPH Talks, page 78:1-78:2. ACM, (2017)Hdr VR., , , , and . SIGGRAPH Emerging Technologies, page 4:1-4:2. ACM, (2022)Compressive reconstruction for 3D incoherent holographic microscopy., , , , , , , , and . ICIP, page 958-962. IEEE, (2016)MC3D: Motion Contrast 3D Scanning., , and . ICCP, page 1-10. IEEE Computer Society, (2015)A Streamlined Photometric Stereo Framework for Cultural Heritage., , , , , and . ECCV Workshops (1), volume 9913 of Lecture Notes in Computer Science, page 738-752. Springer, (2016)Perceptually Adaptive Real-Time Tone Mapping., , , , , , and . SIGGRAPH Asia, page 36:1-36:10. ACM, (2023)Stochastic Light Field Holography., , , , , , , and . ICCP, page 1-12. IEEE, (2023)