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Reprojection-Free VR Passthrough., , , , , and . SIGGRAPH Emerging Technologies, page 14:1-14:2. ACM, (2023)Temporally Consistent Online Depth Estimation Using Point-Based Fusion., , , and . CVPR, page 9119-9129. IEEE, (2023)Perceptual Requirements for World-Locked Rendering in AR and VR., , , , and . SIGGRAPH Asia, page 35:1-35:10. ACM, (2023)Retinal-Resolution Varifocal VR., , , , , , , , and . SIGGRAPH Emerging Technologies, page 15:1-15:3. ACM, (2023)ZInD-Tell: Towards Translating Indoor Panoramas into Descriptions., , , , , and . CVPR Workshops, page 2050-2059. IEEE, (2024)Perceptually Adaptive Real-Time Tone Mapping., , , , , , and . SIGGRAPH Asia, page 36:1-36:10. ACM, (2023)Perspective-Correct VR Passthrough Without Reprojection., , , , , and . SIGGRAPH (Conference Paper Track), page 15:1-15:9. ACM, (2023)Pre-integrated deferred subsurface scattering., , and . SIGGRAPH Posters, page 98:1. ACM, (2014)Isosurface Ambient Occlusion and Soft Shadows with Filterable Occlusion Maps., and . VG/PBG@SIGGRAPH, page 57-64. Eurographics Association, (2008)The virtual window simulator., and . Future Play, page 54-60. ACM, (2007)