From post

Taking Up the Challenge of Evaluating Research Results in the Field of Technology Enhanced Learning.

, , и . WSKS (1), том 5736 из Lecture Notes in Computer Science, стр. 22-30. Springer, (2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Learning design Rashomon I-supporting the design of one lesson through different approaches, , , , , , , , , и 1 other автор(ы). Research in Learning Technology, (2013)Exploring teachers' needs and the existing barriers to the adoption of Learning Design methods and tools: A literature survey., , , , и . Br. J. Educ. Technol., 49 (6): 998-1013 (2018)Digital technology and transmission of Intangible Cultural Heritage: The case of Cantu a Tenore., , , , , , и . Digital Heritage (2), стр. 117. IEEE, (2013)Supporting the Design of Pilot Learning Activities with the Pedagogical Plan Manager., , , , , и . Learning to Live in the Knowledge Society, том 281 из IFIP, стр. 37-44. Springer, (2008)Teacher, What Do You Mean by "Creativity"? An Italian Survey on the Use of ICT to Foster Student Creativity., , и . WSKS (1), том 111 из Communications in Computer and Information Science, стр. 165-171. Springer, (2010)A Learning Design Rashomon - exploring one activity through many lenses multiple tools and representations, , , , , , , , , и 1 other автор(ы). Research in Learning Technology, (forthcoming)Anderson Localization and Nonlinearity in One-Dimensional Disordered Photonic Lattices, , , , , , и . Phys. Rev. Lett., 100 (1): 013906 (2008)Informing learning design with learning analytics to improve teacher inquiry, и . British Journal of Educational Technology, (in press)Towards teaching as design: Exploring the interplay between full-lifecycle learning design tooling and Teacher Professional Development., , , , , , и . Comput. Educ., (2017)Supporting teachers' self- reflection and professional development with gamification., , , , и . ARTEL@EC-TEL, том 1997 из CEUR Workshop Proceedings, CEUR-WS.org, (2017)