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Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics.

, , , and . IEEE Trans. Games, 11 (4): 352-362 (2019)

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Analyzing the effects of neutrality on multimodal landscape problems, , and . Submitted to IEEE CEC, (2007)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Towards automatic personalised content creation in racing games, , and . Proceedings of the IEEE Symposium on Computational Intelligence and Games, (2007)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Physical car racing video., and . http://video.google.co.uk/videoplay?docid=-2729700536332417204, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Deep Learning for Video Game Playing., , , and . CoRR, (2017)Simulated car racing., , and . CIG, IEEE, (2009)Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics., , , and . IEEE Trans. Games, 11 (4): 352-362 (2019)Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners., , , , , and . CoRR, (2020)Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi., , , , and . CoRR, (2020)Generative agents for player decision modeling in games., , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)How to Run a Successful Game-Based AI Competition.. IEEE Trans. Comput. Intell. AI Games, 8 (1): 95-100 (2016)