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Generative agents for player decision modeling in games.

, , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)

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Analyzing the effects of neutrality on multimodal landscape problems, , and . Submitted to IEEE CEC, (2007)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Towards automatic personalised content creation in racing games, , and . Proceedings of the IEEE Symposium on Computational Intelligence and Games, (2007)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Physical car racing video., and . http://video.google.co.uk/videoplay?docid=-2729700536332417204, (2006)Togelius is working at IDSIA on SNF grant 21-113364 to J. Schmidhuber..Deep Learning for Video Game Playing., , , and . CoRR, (2017)Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization., , and . IEEE Access, (2020)How to Run a Successful Game-Based AI Competition.. IEEE Trans. Comput. Intell. AI Games, 8 (1): 95-100 (2016)Physics-informed attention-based neural network for solving non-linear partial differential equations., , , , , , and . CoRR, (2021)Robust Reinforcement Learning for General Video Game Playing., , , , , , , and . CoRR, (2020)Learning to Generate Levels From Nothing., and . CoG, page 1-8. IEEE, (2021)Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space., and . CoG, page 570-575. IEEE, (2022)