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BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality.

, , , , , and . CoRR, (2023)

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FaceTouch: Touch Interaction for Mobile Virtual Reality., , , , and . CHI Extended Abstracts, page 3679-3682. ACM, (2016)Exploring the Perception of Pain in Virtual Reality through Perceptual Manipulations., , , and . CHI Extended Abstracts, page 126:1-126:7. ACM, (2023)A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD Users., , , and . VR, page 755-756. IEEE Computer Society, (2018)Exploring Potentially Abusive Ethical, Social and Political Implications of Mixed Reality Research in HCI., , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality., , , , and . UIST, page 49-60. ACM, (2016)Novel Approaches for Understanding and Mitigating Emerging New Harms in Immersive and Embodied Virtual Spaces: A Workshop at CHI 2024., , , , , and . CHI Extended Abstracts, page 483:1-483:7. ACM, (2024)Nomadic Virtual Reality: Exploring New Interaction Concepts for Mobile Virtual Reality Head-Mounted Displays.. UIST (Adjunct Volume), page 9-12. ACM, (2016)The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple., , and . IEEE Pervasive Comput., 20 (1): 19-27 (2021)SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality., , , , , and . CHI, page 363:1-363:13. ACM, (2021)Exploring Augmented Visual Alterations in Interpersonal Communication., , , , , and . CHI, page 730:1-730:11. ACM, (2021)