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Exploring the Perception of Pain in Virtual Reality through Perceptual Manipulations.

, , , and . CHI Extended Abstracts, page 126:1-126:7. ACM, (2023)

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DARKNIGHT Wins Chinese Dark Chess Tournament., , , and . J. Int. Comput. Games Assoc., 36 (3): 175-176 (2013)FacePush: Introducing Normal Force on Face with Head-Mounted Displays., , , , , and . UIST, page 927-935. ACM, (2018)FacePush: experiencing pressure forces on face with HMDs., , , , , and . SIGGRAPH ASIA Emerging Technologies, page 3:1-3:2. ACM, (2018)On the Efficiency of Executing Diverse Game Tree Search Applications in a Volunteer Computing Federation., , , and . TAAI, page 392-396. IEEE Computer Society, (2013)Strength Improvement and Analysis for an MCTS-Based Chinese Dark Chess Program., , , , and . ACG, volume 9525 of Lecture Notes in Computer Science, page 29-40. Springer, (2015)FingerMapper: Enabling Arm Interaction in Confined Spaces for Virtual Reality through Finger Mappings., , , and . CHI Extended Abstracts, page 194:1-194:4. ACM, (2021)The Dark Side of Perceptual Manipulations in Virtual Reality., , , , , , and . CHI, page 612:1-612:15. ACM, (2022)Comparison Training for Computer Chinese Chess., , , and . CoRR, (2018)FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays., , and . UIST, page 417-427. ACM, (2019)Exploring the Perception of Pain in Virtual Reality through Perceptual Manipulations., , , and . CHI Extended Abstracts, page 126:1-126:7. ACM, (2023)