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Interactive Assessment Tools for Computational Thinking in High School STEM Classrooms., , , , , , и . INTETAIN, том 136 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 22-25. Springer, (2014)Phenomenological programming: a novel approach to designing domain specific programming environments for science learning., , , и . IDC, стр. 299-310. ACM, (2020)Ultimate trainer: instructional feedback for ultimate frisbee players., , и . TEI, стр. 137-140. ACM, (2014)Work in progress: Learning flow-of-control with FlipLogic: A game-based approach., и . FIE, стр. 1-2. IEEE Computer Society, (2012)EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment., и . ACM Trans. Comput. Hum. Interact., 30 (6): 88:1-88:37 (декабря 2023)Anchor Code: Modularity as Evidence for Conceptual Learning and Computational Practices of Students Using a Code-First Environment., , , , , и . CSCL, International Society of the Learning Sciences, (2017)Energy diet: energy feedback on a bathroom scale., и . UbiComp, стр. 435-446. ACM, (2014)Waiting for learning: designing interactive education materials for patient waiting areas., и . IDC, стр. 145-153. ACM, (2014)Frog pond: a codefirst learning environment on evolution and natural selection., , , , и . IDC, стр. 357-360. ACM, (2014)"Let's dive into it!": Learning electricity with multiple representations., , и . IDC, стр. 263-266. ACM, (2015)