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UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization.

, , , , , , , and . UMAP (Adjunct Publication), page 395-397. ACM, (2017)

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LunchTime: a slow-casual game for long-term dietary behavior change., , and . Personal and Ubiquitous Computing, 17 (6): 1211-1221 (2013)Using Player Type Models for Personalized Game Design - An Empirical Investigation., , , , , , , and . IxD&A, (2016)PHISHER CRUSH: A Mobile Persuasive Game for Promoting Online Security., , and . PERSUASIVE, volume 12064 of Lecture Notes in Computer Science, page 223-233. Springer, (2020)Identifying adverse drug reactions from patient reviews on social media using natural language processing., and . Health Informatics J., 29 (1): 146045822211367 (January 2023)Improving the Efficacy of Games for Change Using Personalization Models., , and . ACM Trans. Comput. Hum. Interact., 24 (5): 32:1-32:22 (2017)"I Tried to Breastfeed but...": Exploring Factors Influencing Breastfeeding Behaviours Based on Tweets Using Machine Learning and Thematic Analysis., , and . IEEE Access, (2021)The Influence of Culture in the Effect of Age and Gender on Social Influence in Persuasive Technology., , and . UMAP (Adjunct Publication), page 47-52. ACM, (2017)Deconstructing Pokémon Go - An Empirical Study on Player Personality Characteristics., , , , and . PERSUASIVE, volume 10171 of Lecture Notes in Computer Science, page 83-94. Springer, (2017)Cognitive load in Games for Health - A discussion., and . SeGAH, page 1-5. IEEE, (2020)A Usability Evaluation of a Software Framework for Designing Persuasive Games., and . UMAP (Adjunct Publication), page 123-128. ACM, (2023)