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Encouraging Correct Tooth Brushing Habits Among Children in the B40 Community Through Gamification.

, , , , , , and . IVIC, volume 11870 of Lecture Notes in Computer Science, page 488-497. Springer, (2019)

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The influence of controllers on immersion in mobile games., , , and . CHI, page 371-380. ACM, (2014)Effect of touch-screen size on game immersion., , and . BCS HCI, page 280-285. British Computer Society, (2012)The Effect of Time Manipulation on Immersion in Digital Games., , and . IVIC, volume 10645 of Lecture Notes in Computer Science, page 544-551. Springer, (2017)Attention, time perception and immersion in games., , , , , and . CHI Extended Abstracts, page 1089-1094. ACM, (2013)The Convergence of Player Experience Questionnaires., , and . CHI PLAY, page 33-37. ACM, (2016)Understanding Hospitalized Pediatric Cancer Patients' Activities for Digital Games Design Requirements., , , and . IVIC, volume 10645 of Lecture Notes in Computer Science, page 552-558. Springer, (2017)Investigating the Intentions to Adopt ICT in Malaysian SMEs Using the UTAUT Model., , , and . IVIC, volume 11870 of Lecture Notes in Computer Science, page 477-487. Springer, (2019)Encouraging Correct Tooth Brushing Habits Among Children in the B40 Community Through Gamification., , , , , , and . IVIC, volume 11870 of Lecture Notes in Computer Science, page 488-497. Springer, (2019)Using Data Mining Strategy in Qualitative Research., , , , and . IVIC, volume 10645 of Lecture Notes in Computer Science, page 100-111. Springer, (2017)Student's Perception on Entrepreneurial Education Programs for Graduate Startups in Selected ASEAN Universities., , , , , , , and . IVIC, volume 11870 of Lecture Notes in Computer Science, page 550-559. Springer, (2019)