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Другие публикации лиц с тем же именем

Effect of touch-screen size on game immersion., , и . BCS HCI, стр. 280-285. British Computer Society, (2012)The influence of controllers on immersion in mobile games., , , и . CHI, стр. 371-380. ACM, (2014)The Effect of Time Manipulation on Immersion in Digital Games., , и . IVIC, том 10645 из Lecture Notes in Computer Science, стр. 544-551. Springer, (2017)Attention, time perception and immersion in games., , , , , и . CHI Extended Abstracts, стр. 1089-1094. ACM, (2013)The Convergence of Player Experience Questionnaires., , и . CHI PLAY, стр. 33-37. ACM, (2016)Investigating the Intentions to Adopt ICT in Malaysian SMEs Using the UTAUT Model., , , и . IVIC, том 11870 из Lecture Notes in Computer Science, стр. 477-487. Springer, (2019)Encouraging Correct Tooth Brushing Habits Among Children in the B40 Community Through Gamification., , , , , , и . IVIC, том 11870 из Lecture Notes in Computer Science, стр. 488-497. Springer, (2019)Understanding Hospitalized Pediatric Cancer Patients' Activities for Digital Games Design Requirements., , , и . IVIC, том 10645 из Lecture Notes in Computer Science, стр. 552-558. Springer, (2017)Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients., , , и . IEEE Trans. Games, 12 (4): 367-375 (2020)Using Data Mining Strategy in Qualitative Research., , , , и . IVIC, том 10645 из Lecture Notes in Computer Science, стр. 100-111. Springer, (2017)