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Planning Serious Games: Adapting Approaches for Development.

, , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 385-394. Springer, (2010)

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Evaluation System Based on EFuNN for On-Line Training Evaluation in Virtual Reality., and . CIARP, volume 3773 of Lecture Notes in Computer Science, page 778-785. Springer, (2005)A Modified Naive Bayes to online training assessment in virtual reality simulators., and . ISKE, page 1373-1378. IEEE, (2008)Incorporating 3D technologies to the Brazilian DTV standard: a study of integration strategies based on middleware ginga., , , and . EuroITV, page 251-258. ACM, (2010)FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device., , , and . Int. J. Serious Games, 6 (2): 3-19 (2019)VR-Based Simulation for the Learning of Gynaecological Examination., and . ICAT, volume 4282 of Lecture Notes in Computer Science, page 97-104. Springer, (2006)GiroJampa: A Serious Game Prototype for Wheelchairs Rehabilitation., , , , , and . REV, volume 298 of Lecture Notes in Networks and Systems, page 439-448. Springer, (2021)Surgical Simulation: Applying an Architecture for Collaborative Evaluation of Teams., , , and . SVR, page 307-310. IEEE Computer Society, (2014)Multiple Assessment for Multiple Users in Virtual Reality Training Environments., and . CIARP, volume 4756 of Lecture Notes in Computer Science, page 950-956. Springer, (2007)Architectures of Collaborative Virtual Environments for Teamwork Training., , , , and . SVR, page 127-136. IEEE Computer Society, (2017)A Collaborative and Immersive VR Simulator for Education and Assessment of Surgical Teams., , and . SVR, page 176-185. IEEE Computer Society, (2015)