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Planning Serious Games: Adapting Approaches for Development.

, , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 385-394. Springer, (2010)

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FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device., , , and . Int. J. Serious Games, 6 (2): 3-19 (2019)Surgical Simulation: Applying an Architecture for Collaborative Evaluation of Teams., , , and . SVR, page 307-310. IEEE Computer Society, (2014)Surface Electromyography for Game-Based Hand Motor Rehabilitation., , and . SVR, page 140-144. IEEE Computer Society, (2016)Architectures of Collaborative Virtual Environments for Teamwork Training., , , , and . SVR, page 127-136. IEEE Computer Society, (2017)SimCEC: A Collaborative VR-Based Simulator for Surgical Teamwork Education., , , , and . Comput. Entertain., 16 (2): 3:1-3:26 (2018)Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities., , , and . SeGAH, page 1-8. IEEE Computer Society, (2016)Planning Serious Games: Adapting Approaches for Development., , , and . Edutainment, volume 6249 of Lecture Notes in Computer Science, page 385-394. Springer, (2010)Enhancing Collaboration on a Cloud-Based CVE for Supporting Surgical Education., , , , and . SVR, page 29-36. IEEE Computer Society, (2016)A Virtual Environment for Training and Assessment of Surgical Teams., , and . SVR, page 17-26. IEEE Computer Society, (2013)