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3D Audio Navigation - Feasibility and Requirements for Older Adults.

, , , and . ICCHP (2), volume 12377 of Lecture Notes in Computer Science, page 323-331. Springer, (2020)

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UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization., , , , , , , and . UMAP (Adjunct Publication), page 395-397. ACM, (2017)Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices., , , , and . ICCHP (1), volume 8547 of Lecture Notes in Computer Science, page 650-657. Springer, (2014)TalkingCards: Using Tactile NFC Cards for Accessible Brainstorming., , , and . AH, page 18:1-18:7. ACM, (2016)3D Audio Navigation - Feasibility and Requirements for Older Adults., , , and . ICCHP (2), volume 12377 of Lecture Notes in Computer Science, page 323-331. Springer, (2020)Navigating the space: evaluating a 3D-input device in placement and docking tasks., , and . BCS HCI, page 309-314. ACM, (2011)Added Value of In-Situ Methods in Usability Evaluation of a Self-service Ticketing Machine with a View on Elderly Users: A Case Study., , and . USAB, volume 7058 of Lecture Notes in Computer Science, page 595-606. Springer, (2011)No need to stop: exploring smartphone interaction paradigms while cycling., , , , , , and . MUM, page 177-187. ACM, (2017)Insights into Internet Privacy for Visually Impaired and Blind People., , , and . ICCHP (1), volume 9758 of Lecture Notes in Computer Science, page 231-238. Springer, (2016)An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games., , and . STEG@ICWL, volume 498 of CEUR Workshop Proceedings, CEUR-WS.org, (2009)Personalization in Serious and Persuasive Games and Gamified Interactions., , , , , , , and . CHI PLAY, page 811-816. ACM, (2015)