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Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking., , , , , , , , и . IMCL, том 411 из Lecture Notes in Networks and Systems, стр. 907-916. Springer, (2021)Coupling Ontologies with Graphics Content for Knowledge Driven Visualization., , и . VR, стр. 43-50. IEEE Computer Society, (2006)eShadow+: Mixed Reality Storytelling Inspired by Traditional Shadow Theatre., , , , , , и . COMPSAC, стр. 95-100. IEEE, (2022)Intelligent Information Interactions for Tourism Destinations., , , и . ENTER, стр. 1-9. Springer, (2003)Using the PerFECt Framework to Establish an Onlife Community for Theatre in Mathematics to Teach Principles of Computing., , , , , и . COMPSAC, стр. 1084-1085. IEEE, (2020)Implementing Powerful Retrieval Capabilities in a Distributed Environment for Libraries and Archives., , , и . ECDL, том 1513 из Lecture Notes in Computer Science, стр. 653-655. Springer, (1998)Metadata Management and Sharing in Multimedia Open Learning Environment (MOLE)., , , , и . MTSR, том 240 из Communications in Computer and Information Science, стр. 275-286. Springer, (2011)The Design of a Serious Game to Enable the Exploration of the Binary System., , , , , , и . IMCL, том 411 из Lecture Notes in Networks and Systems, стр. 897-906. Springer, (2021)Towards the Development of a Digital Competency Framework for Digital Teaching and Learning., и . EDUCON, стр. 1226-1232. IEEE, (2021)Using the PerFECt Framework to Invent Playful Learning Activities for Exploring the Binary System., , , , , , и . EDUCON, стр. 1237-1246. IEEE, (2021)