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Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking.

, , , , , , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 907-916. Springer, (2021)

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An Analysis for the Identification of Use and Development of Game Design Strategies as Problem Posing Activities for Early Childhood Learners., , , and . IMCL, volume 1192 of Advances in Intelligent Systems and Computing, page 57-68. Springer, (2019)Examining the Impact of an Interactive Storytelling Platform on Educational Contexts Through Contemporary Crowdsourcing Methods of Audiovisual Content Publishing., , , and . SMAP, page 1-5. IEEE, (2020)Developing kindergarten students' game design skills by teaching game design through organized game design interventions.. Multimedia Tools Appl., 78 (14): 20485-20510 (2019)Teaching game design to students of the early childhood through Forest Maths., , and . SMAP, page 123-127. IEEE, (2016)The Role of Adults in Giving and Receiving Feedback for Game Design Sessions with Students of the Early Childhood., , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 266-275. Springer, (2017)Connecting game design with problem posing skills in early childhood.. Br. J. Educ. Technol., 50 (2): 846-860 (2019)Artifactual Affordances in Playful Robotics., and . GALA, volume 12517 of Lecture Notes in Computer Science, page 316-325. Springer, (2020)Cooking STEAM: A Case Study on Establishing a STEAM Learning Community using a Performative Framework and Cooking., , , , , , , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 907-916. Springer, (2021)Eliciting Educators' Needs on the Design and Application of Augmented Reality Educational Board Games on Cultural Heritage: The case of CHARMap., , , , , and . EDUCON, page 1282-1286. IEEE, (2021)